Comments on: Blender and OpenCL: The Journey Begins http://enja.org/2010/05/20/blender-and-opencl-the-journey-begins/?utm_source=rss&utm_medium=rss&utm_campaign=blender-and-opencl-the-journey-begins casin' the joint since '85 Wed, 09 May 2012 06:22:44 +0000 hourly 1 http://wordpress.org/?v=3.3.2 By: Pierre-Mael http://enja.org/2010/05/20/blender-and-opencl-the-journey-begins/comment-page-1/#comment-375 Pierre-Mael Wed, 17 Nov 2010 01:48:21 +0000 http://enja.org/?p=140#comment-375 Hi, you might be interested by this new AWS Cluster GPU service: http://aws.typepad.com/aws/2010/11/new-ec2-instance-type-the-cluster-gpu-instance.html Hope to see more opencl development for blender! Hi,
you might be interested by this new AWS Cluster GPU service:
http://aws.typepad.com/aws/2010/11/new-ec2-instance-type-the-cluster-gpu-instance.html
Hope to see more opencl development for blender!

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By: Mattias http://enja.org/2010/05/20/blender-and-opencl-the-journey-begins/comment-page-1/#comment-281 Mattias Tue, 07 Sep 2010 21:10:42 +0000 http://enja.org/?p=140#comment-281 This is incredibly important work! So cool. Blender working on the GPU... You'd open some really interesting doors for open source communities. Good luck, looking forward to see how it goes! This is incredibly important work! So cool. Blender working on the GPU… You’d open some really interesting doors for open source communities. Good luck, looking forward to see how it goes!

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By: Kevin Shenk http://enja.org/2010/05/20/blender-and-opencl-the-journey-begins/comment-page-1/#comment-274 Kevin Shenk Sun, 05 Sep 2010 03:49:41 +0000 http://enja.org/?p=140#comment-274 Guys like you give me the confidence that open-source truly can't be stopped! The benefits of OpenCL are staggering, and to think that this technology could be harnessed with such freedom is invigorating! Thank-you for your work!! Thank-you, Thank-you, Thank-you! Guys like you give me the confidence that open-source truly can’t be stopped! The benefits of OpenCL are staggering, and to think that this technology could be harnessed with such freedom is invigorating!

Thank-you for your work!! Thank-you, Thank-you, Thank-you!

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By: Whimsy Collective http://enja.org/2010/05/20/blender-and-opencl-the-journey-begins/comment-page-1/#comment-207 Whimsy Collective Sat, 31 Jul 2010 16:02:14 +0000 http://enja.org/?p=140#comment-207 I'm glad to hear this - Thank you! I’m glad to hear this – Thank you!

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By: Adventures in OpenCL: Part 1.5, C++ Bindingsenj | enj http://enja.org/2010/05/20/blender-and-opencl-the-journey-begins/comment-page-1/#comment-183 Adventures in OpenCL: Part 1.5, C++ Bindingsenj | enj Tue, 20 Jul 2010 04:10:53 +0000 http://enja.org/?p=140#comment-183 [...] (I would LOVE any help in setting up a windows environment, I’ll need to eventually for my Blender project). Also the code should build against the ATI Stream SDK and run on the runtime, you can assume [...] [...] (I would LOVE any help in setting up a windows environment, I’ll need to eventually for my Blender project). Also the code should build against the ATI Stream SDK and run on the runtime, you can assume [...]

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By: Adventures in OpenCL: Part 1, Getting Startedenj | enj http://enja.org/2010/05/20/blender-and-opencl-the-journey-begins/comment-page-1/#comment-154 Adventures in OpenCL: Part 1, Getting Startedenj | enj Tue, 13 Jul 2010 08:31:46 +0000 http://enja.org/?p=140#comment-154 [...] (I would LOVE any help in setting up a windows environment, I’ll need to eventually for my Blender project). Also the code should build against the ATI Stream SDK and run on the runtime, you can assume [...] [...] (I would LOVE any help in setting up a windows environment, I’ll need to eventually for my Blender project). Also the code should build against the ATI Stream SDK and run on the runtime, you can assume [...]

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By: Blender Game Engine: Particles in the Mix | enj http://enja.org/2010/05/20/blender-and-opencl-the-journey-begins/comment-page-1/#comment-114 Blender Game Engine: Particles in the Mix | enj Thu, 01 Jul 2010 03:46:49 +0000 http://enja.org/?p=140#comment-114 [...] is the first major milestone in my journey! I’ve got a lot of work to do before this is in any usable condition for artists, but none [...] [...] is the first major milestone in my journey! I’ve got a lot of work to do before this is in any usable condition for artists, but none [...]

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By: Simple Particles with OpenCL and OpenGL | enj http://enja.org/2010/05/20/blender-and-opencl-the-journey-begins/comment-page-1/#comment-102 Simple Particles with OpenCL and OpenGL | enj Sat, 26 Jun 2010 17:45:00 +0000 http://enja.org/?p=140#comment-102 [...] so I reach another milestone in my journey to put OpenCL Particles in Blender! I’ve written my own (very) simple particle system from scratch in C++ using OpenGL and [...] [...] so I reach another milestone in my journey to put OpenCL Particles in Blender! I’ve written my own (very) simple particle system from scratch in C++ using OpenGL and [...]

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By: Particles on my Android | enj http://enja.org/2010/05/20/blender-and-opencl-the-journey-begins/comment-page-1/#comment-96 Particles on my Android | enj Sat, 19 Jun 2010 19:32:41 +0000 http://enja.org/?p=140#comment-96 [...] ES support it seemed like a good idea to write a simple particle system in C as practice for my Blender OpenCL Particle project. For some reason I also find it plain cool to write in C on a phone with such a nice SDK and [...] [...] ES support it seemed like a good idea to write a simple particle system in C as practice for my Blender OpenCL Particle project. For some reason I also find it plain cool to write in C on a phone with such a nice SDK and [...]

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By: Mauno Viitanen http://enja.org/2010/05/20/blender-and-opencl-the-journey-begins/comment-page-1/#comment-92 Mauno Viitanen Thu, 17 Jun 2010 05:32:31 +0000 http://enja.org/?p=140#comment-92 WOW! Keep on rocking dude! I'll follow you all the way! U will be a hero :D WOW! Keep on rocking dude! I’ll follow you all the way! U will be a hero :D

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