Category Archives: opencl
[RTPS] Fluid and Rigid body interaction
My buddy Andrew Young at FSU DSC has made some serious progress with RTPS! He’s implemented rigid bodies with particles and they can interact with the fluid. Watch the video and be amazed as a block of particles splashes, floats … Continue reading
[RTPS] Master’s Thesis Defense Presentation
Hello World! Today I became a computational science ninja master! Well, maybe not so much the ninja part, but my vim skills are starting to feel like Jedi powers. This morning I gave an hour long presentation on my work … Continue reading
LBL Summer Research: Final Report
The summer months certainly fly by, especially when you are running in parallel… Anyway, the project has culminated in some working code and interesting test runs on the Longhorn visualization cluster. We are using some actual flow data sets, for … Continue reading
LBL Summer Research: Report 2
So I’ve been up in the Berkeley hills for a few weeks now, coding by day and hacking by night. I’ve made some progress at work which I will detail here, which includes some things I’ve been wanting to do … Continue reading
LBL Summer Research: Report 1
Hello world! I’m excited to be writing to you from the beautiful Bay area in California, specifically the Lawrence Berkeley National Laboratory at the top of the hill in Berkeley. This summer I’ll be working with Hank Childs and the … Continue reading
Particles in BGE: Improved Code, Collisions and Hose
Hello world! I’m back with another video to show you guys what we are cooking up here at DSC. I’ve made a lot of internal improvements to the code, but I have a little something to show as far as … Continue reading
Adventures in PyOpenCL: Part 2, Particles with PyOpenGL
Today we journey as pythonauts into the world of particle systems and fast 3D graphics, manipulating thousands upon thousands of little dots in mere milliseconds! We accomplish this with two Python modules, PyOpenCL and PyOpenGL. This is a port of … Continue reading
Adventures in PyOpenCL: Part 1 Getting Started with Python
Hello, World! I’m a big fan of Python (and excited to be attending PyCon!), and I’ve recently started playing with a great module called PyOpenCL. I’ve ported my Part 1 (and Part 1.5) tutorials from C (and C++) to Python … Continue reading
Particles in BGE: Fluid Surface and Collision in the works
Hello, World! Just keeping you guys up to date with what we are doing. I’d like to introduce someone who’s joining me in development of RTPS, Andrew Young. He’s a student at DSC interested in GPU computing and his current … Continue reading
Particles in BGE: Fluids in Real Time with OpenCL
Latest Update: Improved Code, Collisions and Hose Gentlemen, behold! (Ladies too). At last I have something to show! My advisor and I have finally gotten to a point in our implementation of our Real Time Particle System that it can … Continue reading